

Making robots move like humans
We are developing a Natural Machine Intelligence technology that enables robots to learn from humans more intuitively.
In addition to selling kinematic data sets and licensing the technology to robotic manufacturers, video games offer multiple revenue streams
Currently, robots are not intelligent enough to navigate the real world and do useful things without explicit instructions.
Developing video games to engage millions of people in the collaborative construction of diverse kinematic data sets for humanoid robots.
Making robots capable of learning from humans and creating interfaces that enable the general public to train humanoid robots.
The competitors focus on developing intuitive interfaces for the kinematic control of robots ((e.g. Picnik Robotics, Southie Autonomy).
Crowdsourcing human knowledge of locomotion through video games to create a kinematic knowledge base to improve humanoid robots' kinematics.
We are seeking strategic investors and partners who are interested in working on a very exciting deep-tech project that could effect the life of billions of people: developing an AI to enable robots to learn more intuitively from humans.
We focus on training and development through cooperative learning and intuitive interaction, enabling the general public to participate.
B2B: Humanoid Robot Manufacturers (UBTech, Boston Dynamics, Tesla, Hanson Robotics, Hyundai)
The humanoid robot market is expected to grow to $7.9B by 2028, 35-50% CAGR. Video gaming is expected to reach $336B by 2027, 8.9% CAGR.